A tiny independent studio building instant-play browser games — the kind you open in one tap, play for forty seconds, and come back to tomorrow.
Every Machu game is a single self-contained HTML file: its own renderer, its own physics, its own art, usually under 25 KB. No engine download, no launcher, no account, no ads. You tap a cover on the home page and you are playing inside a second — the same model as YouTube Playables or an arcade cabinet, rebuilt for the open web.
Each game starts from one input. Neon Stack is one tap. Tunnel Rush is one thumb held left or right. Hoop Master is one drag. Everything else — the art direction, the scoring, the difficulty curve — is built around making that single input feel good on the twentieth run, not the first. Games ship only when a run is short enough to lose without annoyance and tight enough that you immediately want another.
There is no sign-up, no newsletter wall and no third-party advertising or analytics script anywhere on the site. High scores live in your browser's local storage on your own device and are never uploaded. Nothing here needs to know who you are.
Six more titles are in the lab — Vortex Drift, Cube Run, Neon Snake, Aim Lab, Sky Surfer and Lava Leap. New releases get announced on Instagram @machugames21.